Age/Gender: 21, Female
Location: Texas
ALL NEGATIVE COMMENTS ARE USELESS COMMENTS NO MATTER HOW TRUE THEY ARE :(
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 350 / 400
Exp. Rank #: 108,089
Voting Pow.: 4.71 votes
BBS Posts: 1 (0 per day)
Flash Reviews: 211
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
211 Reviews | 41 w/ Responses
This is not a puzzle game. In fact it's hardly even a game. It's a guess and check simulator.
Author's Response:
0... Genius!
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Another decent flash game that was turned itself into a grind fest in an attempt to force people to buy their retarded powerups.
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With the frequency of the Goombas, 99 seconds is NOT enough time to finish that castle for a majority of the population. Making something just barely possible is a real dick move by ANY developer, no matter which medium they're working in.
Author's Response:
Yes you're right, it's hard to finish the castle in a perfect way (i.e. by letting no spaces in the castle shape and every tetrominos you put in the castle must have all their blocs in the shape).
On the other hand, it's a lot more easier to finish the castle by just completing the outline shape (you can let empty space in the castle and you can put a tetrominos astride the shape and the outside).
To finish, you can move your Mario in this endind scene. Knowing that the pipe is moving, you can go to the opposite side of the pipe to be away from goombas.
And you can still crush goombas with tetrominos that you put outside the castle shape.
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Sub-par beat-em-up. It's repetitive with nothing really all that new added to the genre, and it doesn't help that you bummed a few graphics and sound effects from Maple Story. It's also extremely slow, even on the lowest graphical setting, which is ridiculous.
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Not only is this a rip-off, it has too many problems with it, such as being unable to jump to the left and/or right at moments in which you HAVE to, making several levels unbeatable.
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Pretty sub-par shooter you've got here, mates. The controls were pretty clunky even with the Ctrl key making it pretty irritating to play, and the whole thing is basically pretty generic. Although yay for Zekey's graphic style, I guess.
Author's Response:
oh you
I don't understand how the controls are clunky! You have momentum, what's the beef??
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The control scheme is terrible. With the way the game bloody works it'd have been much nicer if the ^ key was the jump button (or at least putting in a way to change the control scheme ourselves) instead of forcing people to use space to jump alongside ALL of the other controls.
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Some of the impacts are a little off (was getting killed by some things that weren't even touching me), but that's no more than a minor complaint.
I like this little tribute you've got here, mate.
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This is a vast improvement upon the original Knightfall (namely to the AP system and the ability to not... well... end up completely stuck in a corner with no moves to make). Fantastic stylization, unique gameplay... I practically forget that I'm even playing a flash game.
Author's Response:
Cheers, glad you're enjoying it. :-) Funnily enough, I find it almost impossible to play Knightfall 1 now having spent a few months developing Knightfall 2 - it makes me realise just how tough the first game was!
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...what the crap did I just freaking play?
...and why was it awesome?
...it's the girraffe.
...it has to be.
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